Sunday, 31 May 2015


Visual Impact - messy, blocks of colours, heavy shadowing, use of very few colours or a lot, faded/bold outlines, worn, double exposure on photographs

- Dana Michahelles
- Edward Hopper
- Zach Ahern
- Bryan Durushia
- Oleg Oprisco
- Katerina Plotnikova
- Mikael Aldo
- Joel Robison
- Kevin Corrado




Using a sketchy, draft and messy style interests me with the way it looks since it can be seen as unfinished or a finished draft or sketch of something.



















































































Using a messy water colour technique to make the shape of a building, object, person etc. This kind of style is very interesting to me because it looks either very relaxed or confident, as if it was done quickly, almost having an automatic art style to it too.






































Making basic objects into something different, making its purpose and itself different from what it originally was. For example, a piece of cardboard has been turned into what looks like the side of a buildings wall with the windows and street light.













































Research for Personal Project         
                                                             
                                                                                                                     

Magritte's painting of 'The False Mirror' is seen to be the type of work where surrealists put together bizarre combinations of objects (eyes and the sky and clouds) which is considered to be the products of their unconscious mind as they might also want to touch the unconscious minds of the viewers looking at this piece of art and even try to make them feel uneasy.

I would link this to my work with the use of the eye concept, shading in certain parts, making either look as real as I could possibly make it or the complete opposite in a different style. I could use automatic writing to put inside the eye/iris with simple black and white or a range of colours











































Surrealism based around landscapes, humanoid shapes, beings, animals. Control the feeling of work by the use of colours.


Friday, 15 May 2015

Personal Project



Influences, Research, Sources and Ideas

  • Movie/Game/Book covers
  • Riots/Protests
  • Animals
  • Characters
  • Posters
  • Fashion
  • Concepts 
  • Creatures 
  • Product Design
  • Surrealism
  • Looks like a screenshot from out of a movie/game trailer
  • Trailer looking
  • Landscapes
  • Bryan Duruisha
  • Mikael Aldo
  • Kevin Corrado
  • "Devil May Cry"
  • "Thor"
  • "The Last of Us"
  • "Metal Gear Solid 2 Sons of Liberty"
  • "Destiny"
  • "Bioshock"
  • "Silent Hill"















































































































Techniques and Ideas 

  • Photography: Take photos for the final project and photoshop them to have a certain theme, either being fantasy related or whatever
  • Illustrations: Make something that looks like it would belong on a book cover, magazine etc.
  • Poster: Something like the popular "We Can Do It!" propaganda poster, which Bioshock also did, have it look like it has a purpose or message, trying to catch peoples attention with it's colours or whats on the poster.
  • Clothing: Create clothing based on any era, victorian, modern, steam punk etc. Even make a new era of fashion? 
  • Sketches: Pieces that would look like they belong in an art/concept book.
  • Paintings: Make an actual painting, maybe something like Edward Hopper's work. 
  • Products: Make a new non-existing product that can either be realistic or completely surreal, or an existing product 'copied' from an actual advert (e.g. Old Spice) or from a game like Bioshock Infinite, using their bottles etc.
  • Characters: Make a new character or multiple characters, ones that look like they have a story or creatures and monsters like the ones in 'Silent Hill' and 'The Last of Us'.
  • Themes: Have an a theme that's set either in an apocalyptic setting, jungle, future, 1700's pirates, surreal, another world/universe, abandoned place, same theme from a movie/game/book etc.
  • Landscapes: Create either a realistic, surreal, foreign or alien like landscape, taking inspiration from games like 'Journey', 'The Last of Us' and 'Destiny' etc.
  • Architecture drafts/plans
  • Silhouettes 
  • A messy style
  • Concept art 
I have an idea to use the bodes/silhouettes of protesters and rioters, quickly sketching around their figure and adding on an animal head, while the police and enforces have cameras as their head.